I had no problem with the font module or the mixer module. I have heard of problems with the font module if you try to use the default font instead of supplying your own .ttf files, but I don't think that was a PGS4A specific problem. I always include my .ttf files with my game so I have never run across those issues
--- James On Fri, Jan 27, 2012 at 09:56:47PM +0100, Nathan Biagini wrote: > Ho. > Thanks, and everything is supported? I mean, i can use font, mixer etc...? > Because i heard a lot about font module that would not work properly. > > 2012/1/27 James Paige <[email protected]> > > On Fri, Jan 27, 2012 at 09:27:20PM +0100, Nathan Biagini wrote: > > Hi guys, > > > > i love developing little games with Pygame and recently heard about a > > way to port your games on Android devices with "Pygame subset for > > Android". > > So, i'd like to ask if there are some of you who have already tested > > it? Does it works well? etc... > > > > Thanks. > > I have used it, and it worked very well. I found that I had to work very > hard on performance optimizing my games to work with PGS4A, but that is > not a fault of PGS4A, that is the simple fact that android phones and > tablets have less processor power than PCs, so I have to be more careful > about performance. > > If you want an example of a pygame game that was ported to android using > PGS4A, search the android market for Stegavorto > > --- > James Paige
