1.x/2.x are just numbering schemes. If you mean Pygame2 (Pygame
Reloaded), that is an independent project. Until Pygame2 matures,
traditional Pygame will continue. As for Mac 3.x support, we need
someone with the right hardware and experience to build Pygame from the
repository sources.
Lenard Lindstrom
On 30/01/12 12:25 PM, Zack Baker wrote:
We can only go so far in 1.x right, is 2.0 somewhere on the horizon? With Mac
3.x support?
-Zack
On Jan 30, 2012, at 1:47 PM, Lenard Lindstrom<[email protected]> wrote:
This will help. Everything needed for proper alpha testing on Windows is in
place. In fact, with the number of Windows installer downloads from bitbucket
so far, it has already started.
For me, I want to get the pygame.freetype module out into the wild. The latest
Pygame in the repository allows pygame.font to be implemented with
pygame.freetype (look, no SDL_ttf). Just set the PYGAME_FREETYPE environment
variable to some value. I will update the win32 installers shortly.
I don't know how close the other developers are to reaching their goals, so
cannot say how close the 1.9.2 release is. But I don't see any major delays.
Lenard Lindstrom
On 30/01/12 01:10 AM, Florian Krause wrote:
Does that mean that there will finally be a Pygame 1.9.2 release?
On Mon, Jan 30, 2012 at 5:42 AM, Lenard Lindstrom<[email protected]> wrote:
Hi,
The SDL 1.2.15 DLL is now available on the Pygame download page at
<https://bitbucket.org/pygame/pygame>
61af5d020e14fc27bcc49969371344e5 *SDL-1.2.15-msvcr90-win32.zip
Lenard Lindstrom