1.x/2.x are just numbering schemes. If you mean Pygame2 (Pygame Reloaded), that is an independent project. Until Pygame2 matures, traditional Pygame will continue. As for Mac 3.x support, we need someone with the right hardware and experience to build Pygame from the repository sources.

Lenard Lindstrom

On 30/01/12 12:25 PM, Zack Baker wrote:
We can only go so far in 1.x right, is 2.0 somewhere on the horizon? With Mac 
3.x support?

-Zack


On Jan 30, 2012, at 1:47 PM, Lenard Lindstrom<[email protected]>  wrote:

This will help. Everything needed for proper alpha testing on Windows is in 
place. In fact, with the number of Windows installer downloads from bitbucket 
so far, it has already started.

For me, I want to get the pygame.freetype module out into the wild. The latest 
Pygame in the repository allows pygame.font to be implemented with 
pygame.freetype (look, no SDL_ttf). Just set the PYGAME_FREETYPE environment 
variable to some value. I will update the win32 installers shortly.

I don't know how close the other developers are to reaching their goals, so 
cannot say how close the 1.9.2 release is. But I don't see any major delays.

Lenard Lindstrom


On 30/01/12 01:10 AM, Florian Krause wrote:
Does that mean that there will finally be a Pygame 1.9.2 release?



On Mon, Jan 30, 2012 at 5:42 AM, Lenard Lindstrom<[email protected]>   wrote:
Hi,

The SDL 1.2.15 DLL is now available on the Pygame download page at
<https://bitbucket.org/pygame/pygame>

61af5d020e14fc27bcc49969371344e5 *SDL-1.2.15-msvcr90-win32.zip

Lenard Lindstrom



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