Hi,

I just tested it with the Zanthor game... and get an error on OS X 10.7.

  File "/Users/rene/dev/zanthor/zanthor/intro.py", line 111, in update
    img = fnt.render(text,1,(0,0,0))
  File
"/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/pygame/ftfont.py",
line 68, in render
    s, r = super(Font, self).render(text, color, background)
SystemError: error return without exception set


The 'text' variable there is "you".

Zanthor can be found here...
    svn checkout http://zanthor.googlecode.com/svn/trunk/ zanthor-read-only




On Sun, Feb 19, 2012 at 3:32 AM, Christoph Gohlke <cgoh...@uci.edu> wrote:

>
>
> On 2/18/2012 3:52 PM, Lenard Lindstrom wrote:
>
>> On 18/02/12 01:26 PM, Christoph Gohlke wrote:
>>
>>>
>>>
>>> On 2/16/2012 8:12 PM, Lenard Lindstrom wrote:
>>>
>>>> Hi everyone,
>>>>
>>>> Some more Windows installers and prebuilt libraries: md5sums
>>>>
>>>> ca388c44dbb51f46dff53b93558f1a**bc *prebuilt-pygame1.9.2-msvcr90-**
>>>> win32.zip
>>>> e5cfda898096e66ea5e1bf75c5f742**4b *pygame-1.9.2a0.win32-py2.7.**msi
>>>> 0578a2514b73e0bf7e22d6d0f2d56b**39 *pygame-1.9.2a0.win32-py3.2.**msi
>>>>
>>>> Please help test the new pygame.freetype module. Just set the
>>>> PYGAME_FREETYPE environment to some value, then use Pygame as normal. If
>>>> you don't notice anything different then freetype is working fine.
>>>>
>>>> Thanks,
>>>>
>>>> Lenard Lindstrom
>>>>
>>>>
>>>>
>>>
>>> Hi Lenard,
>>>
>>> I didn't try those builds. But, FWIW, my own win32 and win-amd64 msvc9
>>> builds pass all tests with and without PYGAME_FREETYPE. The examples
>>> work well too.
>>>
>>> Christoph
>>>
>> Hi Christoph,
>>
>> The prebuilt binaries are not important in testing freetype. When the
>> PYGAME_FREETYPE environment variable is defined, the SDL_ttf based
>> pygame.font extension module is replaced with the pygame.freetype based
>> pygame.ftfont Python module. That freetype keeps passing its unit tests
>> is good news. But I am also interested in seeing it used in actual games.
>>
>
> I don't have an actual game to test. Maybe releasing a beta version
> (assuming pygame-1.9.2 is feature complete) would encourage more
> users/developers to test.
>
>
>
>> By the way, how did you deal with smpeg? I finally gave up with MinGW
>> and built smpeg with Visual Studio 9.0. I mean to provide instructions
>> on building the libraries with msys_build_deps,py, where smpeg is
>> assumed to be already compiled. But I am still working out a systematic
>> approach: Build SDL first, create a LIB for SDL, build smpeg with the
>> SDL library added to the library search path, then build everything else.
>>
>
> I build everything with msvc9, the whole stack of dependencies including
> SDL and smpeg. But the process is not automated. It is important to
> recompile smpeg, SDL_Image etc. against the same SDL version used by pygame.
>
> Christoph
>
>
>> Lenard Lindstrom
>>
>>
>>

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