Hi, I just tested it with the Zanthor game... and get an error on OS X 10.7.
File "/Users/rene/dev/zanthor/zanthor/intro.py", line 111, in update img = fnt.render(text,1,(0,0,0)) File "/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/pygame/ftfont.py", line 68, in render s, r = super(Font, self).render(text, color, background) SystemError: error return without exception set The 'text' variable there is "you". Zanthor can be found here... svn checkout http://zanthor.googlecode.com/svn/trunk/ zanthor-read-only On Sun, Feb 19, 2012 at 3:32 AM, Christoph Gohlke <cgoh...@uci.edu> wrote: > > > On 2/18/2012 3:52 PM, Lenard Lindstrom wrote: > >> On 18/02/12 01:26 PM, Christoph Gohlke wrote: >> >>> >>> >>> On 2/16/2012 8:12 PM, Lenard Lindstrom wrote: >>> >>>> Hi everyone, >>>> >>>> Some more Windows installers and prebuilt libraries: md5sums >>>> >>>> ca388c44dbb51f46dff53b93558f1a**bc *prebuilt-pygame1.9.2-msvcr90-** >>>> win32.zip >>>> e5cfda898096e66ea5e1bf75c5f742**4b *pygame-1.9.2a0.win32-py2.7.**msi >>>> 0578a2514b73e0bf7e22d6d0f2d56b**39 *pygame-1.9.2a0.win32-py3.2.**msi >>>> >>>> Please help test the new pygame.freetype module. Just set the >>>> PYGAME_FREETYPE environment to some value, then use Pygame as normal. If >>>> you don't notice anything different then freetype is working fine. >>>> >>>> Thanks, >>>> >>>> Lenard Lindstrom >>>> >>>> >>>> >>> >>> Hi Lenard, >>> >>> I didn't try those builds. But, FWIW, my own win32 and win-amd64 msvc9 >>> builds pass all tests with and without PYGAME_FREETYPE. The examples >>> work well too. >>> >>> Christoph >>> >> Hi Christoph, >> >> The prebuilt binaries are not important in testing freetype. When the >> PYGAME_FREETYPE environment variable is defined, the SDL_ttf based >> pygame.font extension module is replaced with the pygame.freetype based >> pygame.ftfont Python module. That freetype keeps passing its unit tests >> is good news. But I am also interested in seeing it used in actual games. >> > > I don't have an actual game to test. Maybe releasing a beta version > (assuming pygame-1.9.2 is feature complete) would encourage more > users/developers to test. > > > >> By the way, how did you deal with smpeg? I finally gave up with MinGW >> and built smpeg with Visual Studio 9.0. I mean to provide instructions >> on building the libraries with msys_build_deps,py, where smpeg is >> assumed to be already compiled. But I am still working out a systematic >> approach: Build SDL first, create a LIB for SDL, build smpeg with the >> SDL library added to the library search path, then build everything else. >> > > I build everything with msvc9, the whole stack of dependencies including > SDL and smpeg. But the process is not automated. It is important to > recompile smpeg, SDL_Image etc. against the same SDL version used by pygame. > > Christoph > > >> Lenard Lindstrom >> >> >>