Hey all,
I'm writing something where I load 4-colour indexed PNG images (8x8 tiles) with
a simple greyscale palette (four entries, in order: black, dark grey, light
grey, white) off disk. I then intend to recolour these in different ways by
replacing the palette indices using PixelArray.replace, but I'm kind of getting
stuck because I'm not getting the palette values I want from the file.
In the 8-bit PNG, my four greyscale colours are unquestionably palette indices
0-3 (I have verified this with a hex editor even, they are the first four
values in the PLTE chunk) but when I turn my surface into a PixelArray and
print it, it looks like this:
PixelArray(
[0, 0, 86, 127, 127, 0, 0, 0]
[0, 86, 127, 86, 86, 86, 0, 0]
[86, 127, 86, 86, 41, 86, 86, 0]
[86, 127, 86, 86, 41, 86, 86, 0]
[86, 127, 86, 86, 41, 86, 86, 0]
[86, 127, 86, 41, 41, 86, 86, 0]
[0, 86, 127, 86, 86, 86, 0, 0]
[0, 0, 86, 86, 86, 0, 0, 0]
)
So instead of the values I want (0, 1, 2, 3), I'm getting 0, 41, 86 and 127. I
have no idea where it gets these numbers from. Possibly a conversion to some
internal default palette somewhere? I have tried calling set_palette on the
surface to no avail -- same results.
Any help would be super appreciated.