Dict is storing coordinates where your arrow will be placed on specific location.
menuscreen.blit(arrow,arrowpos[counter]) so if counter is = 0 then arrowpos[counter] will be whatever key 0 is assigned to. in example will be (20,20) result: menuscreen.blit(arrow,(20,20)) With each up or down press value will change accordingly, dictionary is just a storage here. Cheers Bart On Mon, Feb 27, 2012 at 10:43 PM, Zack Baker <zbaker1...@gmail.com> wrote: > Wow! Insanely helpful! One last question though, how do i use the dictionary > to blit the arrow? > This is what i have now.. > > import pygame > > pygame.init() > import sys,random,os > from pygame.locals import* > from Classes import Arrow > > clock=pygame.time.Clock() > clock.tick(30) > > def main_menu(): > menuclock=pygame.time.Clock() > clock.tick(30) > > > > menuscreen=pygame.display.set_mode((640, 480))#FULLSCREEN > pygame.display.set_caption('Dog Fight') > #pygame.mouse.set_visible(False) > > WHITE=(255,255,255) > BLACK=(0,0,0) > GREEN=(0,255,0) > BLUE=(0,0,255) > background=pygame.image.load('data/background.png') > lasersound=pygame.mixer.Sound('data/lasershot.wav') > aroow=pygame.image.load('data/arrow.png') > menuscreen.blit(background,(0,0)) > arrowpos = { 0 : (20,20) , 1:(20,40) , 2:(20,60) , 3 :(20,60) } > def dostuff(): > print('Hi') > > > > > menu='go' > counter = 0 > while menu == "go": > for event in pygame.event.get(): > if event.type == QUIT: > pygame.quit() > sys.exit() > if event.type == KEYDOWN: > if event.key == K_ESCAPE: > menu = "off" > > if event.key == K_UP: > if counter > 0: > counter -= 1 > menuscreen.blit(arrow,(#WHAT GOES HERE?) > > if event.key == K_DOWN: > if counter < 4: > counter += 1 > > if event.key == K_RETURN: > return counter > > pygame.display.update() > > > > main_menu() > > > its the what goes here part im confused at. How does the dict help me blit? > On Feb 27, 2012, at 4:23 PM, Bartosz Debski wrote: > > counter = 0 > while menu == "go": > for event in pygame.event.get(): > if event.type == QUIT: > pygame.quit() > sys.exit() > if event.type == KEYDOWN: > if event.key == K_ESCAPE: > menu = "off" > > if event.key == K_UP: > if counter > 0: > counter -= 1 > > if event.key == K_DOWN: > if counter < 4: > counter += 1 > > if event.key == K_RETURN: > "action" > >