My plan is to make my program "function-oriented." (Much less complicated than creating unnecessary classes and modules (each with more functions) for something as simple as a small game with just integer variables and string variables.) Only using "line-level" and "function-level" with "global variables" makes everything simple and easy. I don't understand why there's so much hype about creating a new "class" or "module" whenever possible-- as if it will somehow magically make a program execute with more satisfactory results.
Thank you Ciro, but yes, I think you didn't answer my question. On 3/10/12, Ciro Duran <ciro.du...@gmail.com> wrote: > You can just declare your variables inside a function and their scope will > only reach inside that function. > > If you declare module variables (or global variables, if you fancy that > name more) you can refer them inside functions without adding anything. But > if you want to assig something to the variable (eg. Create an object) you > must specify the global keyword at the beginning of the function. > > Sorry if I didn't get the point of your question. > > Ciro > > El sábado 10 de marzo de 2012, Brian Brown <bro...@gmail.com> escribió: >> Hi pygame users, just a simple question-- How can one cause variables >> at "function-level" to behave like variables at "line-level"? (With >> basic python code) I just want to avoid using "global" over and over >> again (in many different functions) while I want to declare, use, and >> delete all my game's variables inside functions.Thanks. >> Matt >> >