Maybe everyone should agree to never be angry again! On Mar 10, 2012 7:37 PM, "Brian Brown" <bro...@gmail.com> wrote:
> How is what I said not true? > Technically, a video game physically consists of: > > IMAGES and SOUNDS > > Get those to move and play the way you want along with the controller > input and that's ALL WE PHYSICALLY NEED FOR A COMPUTER GAME. > > We don't smell the game. > We don't taste the screen. > We don't jump into the screen. > We ONLY PRESS BUTTONS to make the character (or other variables) move. > > We SEE the screen. Each frame has only ONE IMAGE per frame. > We HEAR the speakers. Each speaker executes only ONE SAMPLE at a time. > > With no image or sound-- There is NO COMPUTER GAME AT ALL. Because > that is ALL IT PHYSICALLY CONSISTS OF. > > (1) image-output. > (2) sound-output. > (3) player-input. (controller) > (4) program [sending out images(1) and sound(2) according to > current-game-status] and [manipulating current-game-status according > to current-game-status along with current-player-input(3) ]. > > initialize_games_variables() > start_games_main_loop() > end_game() > > > > All computer games work this way just as they all have a "MAIN LOOP." > If you don't like it, I'm fine with that. But it is the truth. > As for anyone else who is actually willing to learn something new, > I'd love to share my knowledge. : ) > > Now about my question. Please answer it only if you know the answer. > (I'm not asking anyone to do any serious research.) > If you don't know the answer-- Then just please don't answer it. > Thanks guys. : ) > I appreciate all your replies. ; ) > Sincerely, Matthew > > (Thanks Chris, for letting me know that my somewhat unclear messages > were causing you frustration. I hope this clears things up.) > > On 3/10/12, Christopher Arndt <ch...@chrisarndt.de> wrote: > > On 11.03.2012 01:15, Brian Brown wrote: > >> Haven't I just given you one of the most profound statements of > >> efficient game programming? > >> Shouldn't you be grateful? > > > > That's not true, Matt. > > > > Chris > > >