On Sun, Apr 1, 2012 at 1:48 AM, Christopher Night <cosmologi...@gmail.com>wrote:

> I made a pygame prototype for a platforming game I'm planning. As we all
> know, platform games require meticulously tuned mechanics. I finally got it
> to where I like it, but that probably means it's still pretty terrible. If
> anyone wants to try it out and offer suggestions, I'd be very interested.
>
> https://unifac.googlecode.com/hg/UFX/prototype/platformer-2.py
>
> You control with the arrow keys (up to jump). You have four special
> abilities:
>
>    - sprint (tap forward and then hold forward)
>    - flip (jump immediately after turning, lets you reach higher
>    platforms)
>    - wall jump (can't do it off most platforms, only the semi-transparent
>    blocks with vertical walls)
>    - hang off ledges (can only do it on red and green platforms with
>    balls on the ends)
>
> You can also go into slow-motion by holding Shift, or toggle slow-mo with
> Caps Lock. Ctrl is fast-forward, but I don't recommend it. Esc to quit.
>
> If you try it, let me know if you have trouble executing these abilities,
>
Flipping is a little too hard.

> or if you accidentally execute them when you don't mean to.
>
Sprinting.  I ended up running off the edge and falling all the way back to
the ground.

> The placement of the platforms in the demo is totally procedural, so you
> may find yourself stuck, but you should be able to get pretty high.
>
> I'd also be interested in any recommendations for well-made platform games
> written in pygame with really tight controls, if you have any.
>
> Thanks!
> -Christopher
>

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