> I believe that's just textures, as in images that are imported. Thus, it
> would not affect the base Surface class or the draw module.

 But in 3D-games rendered as "2D games" (2D opengl games), the sprite
images themselves (animation frames) are textures projected in a cube-face,
aren't they?

 I mean that your sprites, players, enemies, items, etc, must fit the
2^-size requirement...


-- 
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org

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