The following code:
import pygame, numpy
pygame.mixer.pre_init(frequency=96000,size=-16,channels=1)
pygame.init()
a = numpy.random.randn(96000)
sound = pygame.sndarray.make_sound(a)
print sound.get_length()yields a print-out of 4.0, suggesting that the specified duration of 96000 samples at a 96000kHz sampling rate was somehow quadrupled somewhere along the way. Any idea what I'm missing here? Or is this a bug?
