Oh cool... your wiki skills would be handy :)  Basically we converted all
the wiki stuff into the bitbucket wiki (at one point in time a few months
ago... not 100% automated).  Now it needs a creol2html -> wikipage.html
conversion script, and a mod rewrite rule to the old pygame.org/wiki urls.
Then we'll need a hook to do the html generation on wiki change (bitbucket
has POST url hooks for this).  People can use the bitbucket through-the-web
interface, or edit via a mercurial checkout of the wiki repo.

In short... Here is the homebrew project:
https://github.com/mxcl/homebrew/pulls Another interesting dvcs one is:
https://npmjs.org/.  pygame will perhaps mirror many games in one big DVCS
system (or just the metadata perhaps).  Also pypi relates to this, in that
it would be awesome if games were just python packages (people will fill in
their metadata in a python package compat way).  Probably need a web form
to make this meta generation easy for newbies.  Aggregation of changes from
the various websites (github/bitbucket/google code hosting/etc) to show
news of when people update their projects. Making code changes more
visible, encouraging more collaboration, and also encouraging people to use
version control rather than random upload websites.  A Youtube channel will
also feature, so people can show off videos of their games.

That probably makes not much sense... Are you free for a detailed chat on
the weekend?

cheerio,


On Tue, Sep 18, 2012 at 12:13 PM, Radomir Dopieralski
<pyg...@sheep.art.pl>wrote:

> On Tue, Sep 18, 2012 at 11:53 AM, René Dudfield <ren...@gmail.com> wrote:
> > There's an effort to redesign the projects section, and the wiki.  Both
> to
> > be based on distributed version control, rather than CMS.  See the
> > 'homebrew' project for an idea of how this is going to work.  More at
> > pyconuk.
>
> How do I find the 'homebrew' project?
> The google search on the pygame.org website doesn't find anything
> relevant.
>
>
> --
> Radomir Dopieralski, http://sheep.art.pl
>

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