On Thu, Nov 1, 2012 at 11:42 AM, Noel Garwick <noel.garw...@gmail.com>wrote:
> I think that devs are waiting for the next version of SDL before they > implement it. You could always do it manually; blit a series of images to > a surface, while playing the soundtrack using pygame's mixer module. I did > this (using ffmpeg to extract still frames / audio track, along with a > script to try and remove redundant frames to reduce file size) to get some > renpy games working on android and it worked pretty well. Though mine isn't a commercial project, I'd be glad to kick in some $$ if that would help with the development, since I don't have time to help in any other way. So if anyone wants to develop this (add video support to the Pygame for Android subset), let me know. > > > On Thu, Nov 1, 2012 at 12:32 PM, Alec Bennett <wrybr...@gmail.com> wrote: > >> On Mon, Oct 29, 2012 at 3:29 PM, Noel Garwick <noel.garw...@gmail.com>wrote: >> >>> As far as I know, video support is still missing for Pygame subset for >>> Android. >> >> >> Can anyone think of a way to work around this issue? Maybe a way to play >> video as an external process? >> >> Or would it be hard to add video support to the Pygame subset for Android? >> >> >> >> >> >