On Thu, Nov 1, 2012 at 11:42 AM, Noel Garwick <noel.garw...@gmail.com>wrote:

> I think that devs are waiting for the next version of SDL before they
> implement it.  You could always do it manually; blit a series of images to
> a surface, while playing the soundtrack using pygame's mixer module.  I did
> this (using ffmpeg to extract still frames / audio track, along with a
> script to try and remove redundant frames to reduce file size) to get some
> renpy games working on android and it worked pretty well.


Though mine isn't a commercial project, I'd be glad to kick in some $$ if
that would help with the development, since I don't have time to help in
any other way. So if anyone wants to develop this (add video support to the
Pygame for Android subset), let me know.








>
>
> On Thu, Nov 1, 2012 at 12:32 PM, Alec Bennett <wrybr...@gmail.com> wrote:
>
>> On Mon, Oct 29, 2012 at 3:29 PM, Noel Garwick <noel.garw...@gmail.com>wrote:
>>
>>> As far as I know, video support is still missing for Pygame subset for
>>> Android.
>>
>>
>> Can anyone think of a way to work around this issue? Maybe a way to play
>> video as an external process?
>>
>> Or would it be hard to add video support to the Pygame subset for Android?
>>
>>
>>
>>
>>
>

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