I'm the 'point me in the right direction' type, so here's a vague description of where to go to fix this bug. If you want a more explicit answer, let me know!
Take a look at the line where you're blitting the image and look at your inputs to that function. There's a problem there. Take a look at the blit documentation and see what you can do to fix it. Once you resolve that, you'll see a second bug, but the answer to that one should be pretty easy to figure out. Happy pygaming! On Thu, Dec 6, 2012 at 6:59 PM, Elias Benevedes <benevedesel...@gmail.com>wrote: > Hello everyone! I was having a little bug in my program. I HAVE NO IDEA > WHY! I put print statements everywhere to check to make sure everything was > being executed. Here is my code: > > import pygame, sys > from pygame.locals import * > > pygame.init() > > screen = pygame.display.set_mode((640,480)) > > class goodGuy(pygame.sprite.Sprite): > def __init__(self): > pygame.sprite.Sprite.__init__(self) > self.image = pygame.image.load('goodGuy.png') > self.rect = self.image.get_rect() > def up(self): > print 'up' > self.rect[1] -= 10 > def down(self): > print 'down' > self.rect[1] += 10 > def right(self): > print 'right' > self.rect[0] += 10 > def left(self): > print 'left' > self.rect[0] -= 10 > Guy = goodGuy() > > while True: > for event in pygame.event.get(): > if event.type == pygame.KEYDOWN: > if event.key == K_UP: > Guy.up() > print 'Up' > if event.key == K_DOWN: > Guy.down() > print 'Down' > if event.key == K_RIGHT: > Guy.right() > print 'Right' > if event.key == K_LEFT: > Guy.left() > print 'Left' > if event.key == K_ESCAPE: > pygame.quit() > sys.exit() > screen.blit(Guy.image, Guy.rect, Guy.rect) > pygame.display.update() > > All that I want to happen is that for each respective arrow key, I want to > move the image 10 pixels in that direction. Any help? > > > -- > "The validity of internet quotes are getting sketchy nowadays" > -Abraham Lincoln > >