#!/usr/bin/env python import os import sys import pygame from pygame.locals import *
width , height = 1680 , 1050 pygame.init() fpsclock = pygame.time.Clock() fpsclock.tick(50) screen = pygame.display.set_mode((width,height)) pygame.display.set_caption("SteamPunk") backfile = os.path.join("images","steampunk.jpg") backfile_surface = pygame.image.load(backfile) backfile_surface = pygame.transform.scale(backfile_surface ,(1680,1050)) screen.blit(backfile_surface,(0,0)) pygame.display.update() def input(events): for event in events: if event.type == QUIT: sys.exit(0) else: print event def load_image(name, colorkey=None): fullname = os.path.join('images', name) try: image = pygame.image.load(fullname) except pygame.error, message: print("Cannot load image:", name) raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() def load_sound(name): class NoneSound: def play(self): pass if not pygame.mixer: return NoneSound() fullname = os.path.join('images', name) try: sound = pygame.mixer.Sound(fullname) except pygame.error, message: print("Cannot load sound:", wav) raise SystemExit, message return sound class Fighter(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) #call Sprite initializer self.currentx = 50 self.currenty = (height - 389) self.image, self.rect = load_image("Fighter1.jpg", -1) self.rect.topleft = (self.currentx,self.currenty ) def update(self): move = self.rect.move(self.currentx,self.currenty) self.rect = move def moveleft(self): "move the fighter to the left of current position" self.currentx += 100 fighter1 = Fighter() allsprites = pygame.sprite.RenderUpdates() allsprites.add(fighter1) rectlist = allsprites.draw(screen) pygame.display.update(rectlist) fighter1.moveleft() fighter1.update() rectlist = allsprites.draw(screen) pygame.display.update() -- View this message in context: http://pygame-users.25799.n6.nabble.com/Why-is-there-no-movement-in-this-code-tp419.html Sent from the pygame-users mailing list archive at Nabble.com.