Concerning the pixel-perfect collision detection, I think that pygame could 
return more values than a simple boolean, like how much it has overlapped 
and etc.

Em quarta-feira, 27 de março de 2013 22h31min56s UTC-3, Chris Handy 
escreveu:
>
> > I don't think there's a strong reason to ensure backwards compatibility.
>
> I agree, but I don't think we need to change the API that much, just add 
> functionality from SDL2. Of which, there doesn't look like that much we 
> would need to add:
>
> - Multiple window support. 
> - API support for clipboard access. 
> - Improved input device
> - Support for 7.1 speaker output. 
> - Multiple audio device support. 
> - Audio capture support. 
> - Multi-threading improvements. 
>
> I think the only thing I would really like to see added to the API is 
> pixel-perfect collision detection, because doing that yourself in Python is 
> always going to be a bit slow.
>
> On 28 March 2013 07:16, Sean Felipe Wolfe <ethe...@gmail.com <javascript:>
> > wrote:
>
>> On Wed, Mar 27, 2013 at 9:40 AM, Sean Wolfe <ethe...@gmail.com<javascript:>> 
>> wrote:
>> > I will get started with 149, docs review for the new website. Thanks!
>> >
>>
>> I did a pass on the docs, camera --> image. I recorded some thoughts +
>> a couple minor issues on the ticket -->
>>
>> https://bitbucket.org/pygame/pygame/issue/149/review-then-use-new-docs-on-website
>>
>> I'll do another pass or two on the rest of the pages soon!
>>
>
>

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