Concerning the pixel-perfect collision detection, I think that pygame could return more values than a simple boolean, like how much it has overlapped and etc.
Em quarta-feira, 27 de março de 2013 22h31min56s UTC-3, Chris Handy escreveu: > > > I don't think there's a strong reason to ensure backwards compatibility. > > I agree, but I don't think we need to change the API that much, just add > functionality from SDL2. Of which, there doesn't look like that much we > would need to add: > > - Multiple window support. > - API support for clipboard access. > - Improved input device > - Support for 7.1 speaker output. > - Multiple audio device support. > - Audio capture support. > - Multi-threading improvements. > > I think the only thing I would really like to see added to the API is > pixel-perfect collision detection, because doing that yourself in Python is > always going to be a bit slow. > > On 28 March 2013 07:16, Sean Felipe Wolfe <ethe...@gmail.com <javascript:> > > wrote: > >> On Wed, Mar 27, 2013 at 9:40 AM, Sean Wolfe <ethe...@gmail.com<javascript:>> >> wrote: >> > I will get started with 149, docs review for the new website. Thanks! >> > >> >> I did a pass on the docs, camera --> image. I recorded some thoughts + >> a couple minor issues on the ticket --> >> >> https://bitbucket.org/pygame/pygame/issue/149/review-then-use-new-docs-on-website >> >> I'll do another pass or two on the rest of the pages soon! >> > >