James - thank you. I will have a look at your code.
I was getting the feeling that this is how Pygame works.

 Pygame will  read a USB gamepad without any display.
So, somehow a gamepad is different to a keyboard.

Again, thank you for your help.

Albert.


On 30 May 2013 03:50, James Paige [via pygame-users] <
ml-node+s25799n723...@n6.nabble.com> wrote:

> A couple years ago I was trying to do something very similar. It wasn't
> a raspbery pi, but it was a very small fanless linux box running debian.
> In production, it had no monitor and never ran X. All the output was to
> a serial LCD and all the input was from a barcode scanner that sent
> keypresses as a keyboard.
>
> I tried to use pygame for reading the input, but I finally gave up.
> Without a window, pygame is just the wrong tool for the job.
>
> I finally ended up using python's termios module. Here is a small
> wrapper that I used http://pastebin.com/q9xMVUSb
>
> I also found the timeout module handy in combination with reading raw
> stdin, but whether or not it will be useful for your program I don't know.
>
> ---
> James Paige
>
> On Wed, May 29, 2013 at 05:05:59PM -0700, winkleink wrote:
>
> > Hi,
> >
> > I'm running pygame in a raspberry pi.
> > The program I am writing has no graphical interface and I am connecting
> > using SSH (Putty from a Windows XP computer)
> >
> > I want to capture a key press (with no graphical interface) and take
> action.
> > Below is my code.  From what I can tell it should work.
> >
> > Any advice greatly appreciated.
> >
> >
> >
> >
> >
> > --
> > View this message in context:
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> >
>
>
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