Hello!

I'm currently just playing around with the PyGame sprite prefabs and I was
wondering if anyone had ever come across the issue where if you move a
windowed PyGame that's using LayeredDirty, all updates stop rendering?

It looks like the game loop is still running, but my screen drawing seems
to stop (even though the list of dirty rects keeps populating). The Window
title even says "Not Responding" but the Python console output continues to
print my dirty rects.

Any ideas as to why this might be?

I think its got something to do with the switching between updated regions
and fullscreen updates  in the LayrerdDirty group, but I really don't know!

I can upload a zip of the code if that's of any help?

Any help with this would be hugely appreciated!

Cheers

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