Paul Vincent Craven wrote:
If you are not using sprites, you can just iterate through a list If you are using sprites, you can create an update() method Or you can directly move them in a loop
Another approach is not to move the rectangles at all, but leave them relative to some origin and transform them at rendering time. This is generally a better way of handling such things, because it minimises opportunities for things to get out of step with each other. -- Greg