Thanks, Westley.

        1. On bitbucket.org, should I create a new repository for pygame Arcade 
under the existing pygame team's control? This repository would be at 
https://bitbucket.org/pygame/Arcade. Or should I create a new team on 
bitbucket.org?
        2. Does anybody have a better idea for a name for this application?

        3. Should we start from scratch or start with something that somebody 
else has created? (Adam Furman's Python OS, which I haven't looked into, comes 
to mind.) I'm inclined to start from scratch with Python 2.7.6, which bundles 
the version of Tkinter that's compatible with OS X Mavericks and integrates 
well with Mercurial. Because I have used Tkinter at work, it's my first choice 
for creating a basic GUI, but what are your opinions of using it?

        4. Does anybody have a good reason why we shouldn't create a pygame 
Arcade application at all?Jason



________________________________
 From: Westley Martínez <aniko...@gmail.com>
To: pygame-users@seul.org 
Sent: Thursday, October 31, 2013 11:24 PM
Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
 

I'd be interested in working on this.


> -----Original Message-----
> From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
> Behalf Of Jason Marshall
> Sent: Thursday, October 31, 2013 7:56 PM
> To: pygame-users@seul.org
> Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
> 
> Popularity-driven fame rather than committee-driven fame is an excellent idea,
> Jake! We could make one application—I call it "pygame Arcade"—to install which
> would be able to download and launch Python games that we've screened for
> malicious code. When it would make sense, we could modify the games ahead of
> time to share high scores (using a service like Scoreoid) to promote
> competition in the community. The launcher could track each time that a game
> is played to calculate popularity. To promote learning and experimentation,
> there would be a button to open the directory that contains the .py files, and
> another button to restore the game to a pristine state after the user has
> experimented with it. I could go on....
> 
> 
> 
> Jason
> 
> ________________________________
> 
> From: Jake b <ninmonk...@gmail.com>
> To: "pygame-users@seul.org" <pygame-users@seul.org>
> Sent: Thursday, October 31, 2013 8:20 AM
> Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
> 
> 
> If we suggest projects to be posted on github/etc, that would prevent
> dying links.
> 
> Down the road maybe viewer's votes would simplify who to choose for
> the month. I'm thinking simplicity is better here. ( facebook and
> greenlight only have an upvote, no downvotes ). We could could pick by
> recent-popular activity.
> 
> --
> Jake
> 
> 
> On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall <j...@yahoo.com> wrote:
> > There are a lot of old projects on pygame.org with dead links. This isn't
> > newbie friendly. To counter this, I boldly propose the following:
> >
> > Deletion of old projects if the user is inactive and the links are dead.
> > Enshrinement of the really good old projects into a pygame Hall of Fame.
> > Proposed details:
> >
> > The pgHoF project must be really good. We'll need volunteers to nominate
> > projects and vote for a winner.
> > The pgHoF project must use pygame or a derivative of it.
> > The pgHoF project must have freely-available source code.
> > The pgHoF project must be >= 1 year old.
> > To make it elite, only 1 pygame application can be added per quarter
> > (January-March, April-June, July-September, October-December).
> > If necessary, the pgHoF application will be modified to run on pygame 1.9.2.
> > Installation will be simpler than installing Python, especially on Windows.
> >
> >
> > What do you think?
> > Jason
> 
> 
> 
> 
> --
> Jake
> 
> 

Reply via email to