Thanks, Westley. 1. On bitbucket.org, should I create a new repository for pygame Arcade under the existing pygame team's control? This repository would be at https://bitbucket.org/pygame/Arcade. Or should I create a new team on bitbucket.org? 2. Does anybody have a better idea for a name for this application?
3. Should we start from scratch or start with something that somebody else has created? (Adam Furman's Python OS, which I haven't looked into, comes to mind.) I'm inclined to start from scratch with Python 2.7.6, which bundles the version of Tkinter that's compatible with OS X Mavericks and integrates well with Mercurial. Because I have used Tkinter at work, it's my first choice for creating a basic GUI, but what are your opinions of using it? 4. Does anybody have a good reason why we shouldn't create a pygame Arcade application at all?Jason ________________________________ From: Westley Martínez <aniko...@gmail.com> To: pygame-users@seul.org Sent: Thursday, October 31, 2013 11:24 PM Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame) I'd be interested in working on this. > -----Original Message----- > From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On > Behalf Of Jason Marshall > Sent: Thursday, October 31, 2013 7:56 PM > To: pygame-users@seul.org > Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) > > Popularity-driven fame rather than committee-driven fame is an excellent idea, > Jake! We could make one application—I call it "pygame Arcade"—to install which > would be able to download and launch Python games that we've screened for > malicious code. When it would make sense, we could modify the games ahead of > time to share high scores (using a service like Scoreoid) to promote > competition in the community. The launcher could track each time that a game > is played to calculate popularity. To promote learning and experimentation, > there would be a button to open the directory that contains the .py files, and > another button to restore the game to a pristine state after the user has > experimented with it. I could go on.... > > > > Jason > > ________________________________ > > From: Jake b <ninmonk...@gmail.com> > To: "pygame-users@seul.org" <pygame-users@seul.org> > Sent: Thursday, October 31, 2013 8:20 AM > Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) > > > If we suggest projects to be posted on github/etc, that would prevent > dying links. > > Down the road maybe viewer's votes would simplify who to choose for > the month. I'm thinking simplicity is better here. ( facebook and > greenlight only have an upvote, no downvotes ). We could could pick by > recent-popular activity. > > -- > Jake > > > On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall <j...@yahoo.com> wrote: > > There are a lot of old projects on pygame.org with dead links. This isn't > > newbie friendly. To counter this, I boldly propose the following: > > > > Deletion of old projects if the user is inactive and the links are dead. > > Enshrinement of the really good old projects into a pygame Hall of Fame. > > Proposed details: > > > > The pgHoF project must be really good. We'll need volunteers to nominate > > projects and vote for a winner. > > The pgHoF project must use pygame or a derivative of it. > > The pgHoF project must have freely-available source code. > > The pgHoF project must be >= 1 year old. > > To make it elite, only 1 pygame application can be added per quarter > > (January-March, April-June, July-September, October-December). > > If necessary, the pgHoF application will be modified to run on pygame 1.9.2. > > Installation will be simpler than installing Python, especially on Windows. > > > > > > What do you think? > > Jason > > > > > -- > Jake > >