I'm having problems with sprites collision. I'm trying to use two different methods (not at the same time) to get success but each version is throwing up the same problem - each 'enemy' sprite is detected as colliding with the player and being deleted.
I included the self.rect = self.image.get_rect() on the objects. I have tried: hits = pygame.sprite.spritecollide(player, enemy_list, True)print "hits is this long: " + str(len(hits))for i in hits: player.damage() but this just immediately kills off all my enemies. Then I have tried: for o in enemy_list: o.draw() if pygame.sprite.collide_rect(player, o)==True: print "careful " + str(player.health) player.damage() but still again, nothing. I then switched to a .jpg for the graphic, thinking that the images themselves might help for detection, but I'm getting the same result. What is the easiest way of detecting the collision between enemy and player? TIA My whole code is visible at: https://github.com/kabads/zoomr/blob/master/zoomr.py -- http://kabads.monkeez.org PGP key: 0x7111B833