I ran your code and clearly noticed the same problem.
Also displayed the dirty rectangles and there's nothing wrong here.
I tried with a Sprite/RenderUpdates approach so I can use the
RenderUpdates.draw method and I observed the same result.

I also agree that pygame should handle this stuff internally. This behavior
really surprises me.

I'll keep experimenting a bit


2014-06-12 14:16 GMT+02:00 Abhas Bhattacharya <abhasbhattachar...@gmail.com>
:

> Also, just to mention again, screen,flip magically solves the problem,
> which made me think that it was a incorrect screen update issue. But
> the code seems pretty simple and couldnt really find any screen update
> bug.
>

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