It stands for "Run Length Encoding". SDL had some optimized blitters
that would work with runs of pixels with the same value. I'm not sure if
any of that is still supported. It may provide a small performance boost
for specialized cases. I'm pretty sure an RLEACCEL surface cannot be
modified (locked)?
On 06/17/2014 07:49 PM, Abhas Bhattacharya wrote:
What does the RLEACCEL flag do?