The same has been happening to me since an update of Ubuntu and I think it's a problem with pulseaudio.
Since this started, very occasionally I get errors involving asserts in pulseaudio's main loop, and I've googled up a couple of posts about those errors, which suggest that pygame is doing something unorthodox with the threading that throws it off. I haven't tried the solutions proposed for previous problems with pygame and pulseaudio yet. Hasvers ----- Mail original ----- De: "B W" <[email protected]> À: "N:" <[email protected]> Envoyé: Mercredi 16 Juillet 2014 18:10:41 Objet: Re: [pygame] This program breaks on my Linux Argh! pygame.mixer.quit() is hanging. ('keydown', 'escape') Exit progress: begin Exit progress: pygame.display.get_init() Exit progress: pygame.display.get_surface() Exit progress: screen.unlock() Exit progress: pygame.display.set_mode((16, 64)) Exit progress: pygame.display.flip() Exit progress: pygame.display.quit() Exit progress: pygame.mixer.quit() Gumm On Wed, Jul 16, 2014 at 2:49 PM, Sam Bull < [email protected] > wrote: On mer, 2014-07-16 at 14:36 -0700, B W wrote: > The issue seems to be in the shutdown/cleanup code of pygame. The program appears to only use the pygame.display module, so if it is currently crashing in pygame.exit(), then it may be an idea to try initialising and exiting individual modules, to see if the problem is in a single module's shutdown. So, replace pygame.init() with pygame.display.init(), and pygame.quit() with pygame.display.quit(). If the crash disappears, then start adding additional module init's and quit's and see if you can narrow the crash into a single module's quit() function. Other modules include pygame.mixer and pygame.scrap.
