I am asking how to save a SURFACE and NOT an image that was loaded. Aren't
those two different things?

Pardon my ignorance but some of the Pygame documentation is not very clear
to me. Also none of the suggested methods delivered results that were fast
enough to be used in a practical situation.
The fastest so far is the normal save to disk and reload as jpeg and then
the rest.

Also PIL does not compile well with py2exe.
Not all packages and modules do.

Hence the question.
So looks like my best option is the save to disk and load which is also the
fastest.

Thanks to everyone  all for the support which is invaluable.



-- 


On Wed, Sep 10, 2014 at 9:11 PM, Christopher Night <cosmologi...@gmail.com>
wrote:

> For reference, here's the discussion from the last time Diliup asked this
> same question, a month ago:
>
> https://groups.google.com/forum/#!topic/pygame-mirror-on-google-groups/WIuIlmXvqow
>
>
> On Tue, Sep 9, 2014 at 7:57 AM, diliup gabadamudalige <dili...@gmail.com>
> wrote:
>
>> How can a Pygame surface be converted to an image file say a jpeg or a
>> png WITHOUT writing the file to disk? Say after a screen grab?
>>
>
>


-- 
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

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