Thanks Al.

The mailing group is here:
https://groups.google.com/forum/#!forum/pyggel-dev

Not sure if I can invite to it, but it is public.

On Sun, Jan 25, 2015 at 1:58 AM, Al Sweigart <a...@inventwithpython.com>
wrote:

> I won't have time (nor do I have the experience) to help with the
> engine, but if you get to the point of having a somewhat working
> version I would be willing to qa and write unit tests for it.
>
> If there's a mailing list for this project, please send me an invite.
>
> -Al
>
> On Sun, Jan 25, 2015 at 12:01 PM, bw <stabbingfin...@gmail.com> wrote:
> > The pyglet author remade the pyopengl interface in ctypes, which I seem
> to
> > recall performs noticably faster than the wrapper that comes with
> pyopengl.
> > This may be a valuable consideration in your choice of wrapper.
> >
> > pyglet's batching is designed for 2D rendering, and was wasted on the
> > old-style 3D primitives demos that I learned from. In essence I was using
> > pyglet pretty much the same way I used pygame. I could not figure out
> how to
> > leverage pyglet for shaders, so being a nub, I gave up.
> >
> > For what it's worth, no opinions, just experiences.
> >
> > Gumm
> >
> >
> > On 1/24/2015 2:39 PM, Sam Bull wrote:
> >>
> >> On sab, 2015-01-24 at 21:23 +0100, Lucas Wagner wrote:
> >>>
> >>> pyglet is both 2d and 3d.  Try the attached (if attachments are
> >>> allowed, otherwise consider the opengl example coming with pyglet) and
> >>> press F1, F2, and F3 to change between 2d (pygame-like), 3d isometric,
> >>> and 3d perspective views.
> >>
> >> At a quick glance it appears that the only pyglet code in that example
> >> is to setup an OpenGL context. The rest of the code is OpenGL, which is
> >> what is actually drawing in 3D, and old-style (deprecated) OpenGL at
> >> that.
> >>
> >> It's interesting that pyglet appears to package OpenGL as a submodule
> >> though.
> >>
> >> I'm pretty sure that example would work identically if I changed the
> >> couple of pyglet calls with calls to pygame. And changed the
> >> 'from pyglet.gl import *' import to 'from OpenGL.GL import *' in order
> >> to use pyopengl directly.
> >>
> >>
> >> Anyway, the important thing is that this example uses OpenGL directly.
> >> The point of the discussed 3D graphic library is to provide a layer of
> >> abstraction over OpenGL, to support loading models from files etc.
> >>
> >> This way you would be able to load a model and draw it into a scene with
> >> only a couple of calls. Rather than messing around with all the low
> >> level OpenGL stuff.
> >
> >
>

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