​Assuming you're using a PyTMX version > 2.16.5, this looks like a bug in
its Python 3 support.

I'd try replacing "data = b64decode(data_node.text.strip())" with something
like "data = b64decode(data_node.text.strip().encode())" and seeing if that
improves anything. But this isn't a PyGame issue.

Ian

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