" And pygame_sdl2 is far from ready - there's no test suite, for example."
what happened to "write tests first!" ? On 7/22/15, Tom Rothamel <t...@rothamel.us> wrote: > On Wed, Jul 22, 2015 at 4:37 PM Luke Paireepinart <rabidpoob...@gmail.com> > wrote: > >> Tom, >> Is sdl2 Pygame the way forward for Pygame? >> > > I think it is - but I'm biased about this. And pygame_sdl2 is far from > ready - there's no test suite, for example. All I can say is that I > need/plan to maintain pygame_sdl2 indefinitely to support Ren'Py. (Or at > least until a better implementation of the Pygame API comes about.) > > I would be interested in assisting with a generic Pygame packager for cross >> platform applications. Where would we get started in doing that, to >> separate it from Ren'Py in a generic way? >> > > I'd suggest grabbing a copy of the Ren'Py SDK (from www.renpy.org), > creating a new project, and building distributions of it, just to get a > feel for what the tools can do in terms of installing text editors and > packaging games for various platforms. > > My thinking is the right thing to would be to modify the Ren'Py launcher so > that it can be rebranded and released as a pygame tool, as opposed to > trying to make something standalone. This is for pragmatic reasons - > maintaining a split version would be more ongoing work that coming up with > a variant of the launcher that can launch and package arbitrary pygame > apps. > > That being said, all the Ren'Py packager does is to copy various files into > zip or tar.bz2 files with appropriate permissions info, so if someone wants > to make a standalone tool or distribution, they can. > >> > -- ...... Faced with the possibility of its extinction, every species finds within itself powers unimaginable in the days of its complacency.