Tom, Thanks again for yr help. I'm very interested in pygame_sdl2 and it seems to me that porting my game project to it would be fairly simple and worth the effort as well for future projects. But I shudder at the delay to my project which I suspect wd be required to create and master a new packaging environment. And all of it to get some simple text on the screen. Is it simply the case that pgs4a does not support font rendering?
Regards, T On 7/24/15, Tom Rothamel <tomrothamel.us> wrote: > Have you tried your entire app under RAPT/pygamesdl2? > > The general idea is that pygamesdl should run all pygame games unchanged > except for the import code. Insofar as it doesn't, that's something we > should investigate and try fix. > > (The one exception is the dropping of support for non-32 bit surfaces, > which have probably been obsolete for a while now, and complicate > everything by requiring 4 code paths.) > > > On Fri, Jul 24, 2015 at 8:46 PM tom arnall <kloro2...@gmail.com> wrote: > >> Tom, >> >> Thanks again for the help you have been giving me. And thanks of >> course for your work on pygamesdl2. >> >> Is it possible to take just the font rendering capability from >> pygamesdl and use it without changing the rest of my application? I >> would like to avoid rewriting the application in order to deal with >> drawing a line of text >> >> Are there any areas in which pygamesdl is not compatible with python >> 2.7 >> ? >> >> If I use the pygamesdl font rendering, do I need to use RAPT instead >> of pgsa for the port to android? (Yes, this is an obviously lazy >> question, but please cut me a break on it.) >> >> Thanks in advance for any help you can give me, >> >> Tom Arnall >> Baja Norte >> >> >> >> >> >> On 7/24/15, Tom Rothamel <tomrothamel.us> wrote: >> > Have you tried the newer RAPT-based tool? PGS4A is getting very old, >> hasn't >> > been updated for newer android versions. (Part of the reason for >> > pygamesdl is that it was easier and more productive to use SDL2 to >> > port >> > to Android/iOS than to continue maintaining an Android SDL1 port.) >> > >> > On Fri, Jul 24, 2015 at 7:37 PM tom arnall <kloro2...@gmail.com> wrote: >> > >> >> I think I'm making progress on the issue, but I am still having >> >> problems with font rendering. The code below runs on my PC under >> >> Linux, i.e., it prints "hello world" on the window it produces. But >> >> when I make it into an apk with the pgsa-0.9.4 kit and run it on my >> >> phone, it puts garbage on the screen. I posted this item y'day except >> >> I have changed creation of the font object. Instead of using >> >> font.SysFont, I'm using font.Font with argument of a font file name, >> >> as in: >> >> >> >> font = pygame.font.Font(“data/Vera.ttf”, 25) >> >> >> >> No change in results but I think closer to good ones because I read on >> >> the net that SysFont will not work for android ports. It also stands >> >> to reason that it is better to include the data for the font in the >> >> apk. >> >> >> >> Again, I’ve put pygame apps on the phone which don’t use the Font >> objects >> >> and >> >> they run fine. And this one runs fine under Linux. >> >> >> >> >> >> ==== >> >> >> >> import pygame, sys, os, random >> >> from pygame.locals import * >> >> import time >> >> >> >> try: >> >> import android >> >> except ImportError: >> >> android = None >> >> >> >> def stopinterval=3): >> >> print “stopping >> ” + strinterval) >> >> time.sleepinterval) >> >> >> >> pygame.init() >> >> >> >> BLACK = (0, 0, 0) >> >> WHITE = (255, 255, 255) >> >> >> >> width = 400 >> >> height = 400 >> >> >> >> screen = pygame.display.setmode((width, height)) >> >> >> >> background = pygame.Surfacescreen.getsize()) >> >> background = background.convert() >> >> background.fill(WHITE) >> >> >> >> surface = pygame.Surface((width,height)) >> >> >> >> font = pygame.font.Font(“data/Vera.ttf”, 25) >> >> >> >> itemSurface = font.render(“hello world!”, True, BLACK, WHITE) >> >> surface.blititemSurface, (0,0)) >> >> background.blitsurface, (0,0)) >> >> screen.blitbackground,(0,0)) >> >> >> >> pygame.display.flip() >> >> >> >> stop(20) >> >> >> > >> >> >> -- >> > -