I’m half tempted to take you up on the offer just for the challenge of it, but my time isn’t so free either.
Would it be a good idea to post this request on the pygame.org site where others could find it? There must be someone who’d be happy to do this. ~ Michael > Lenard committed changes that resolve issue 211 for x86 machines. To close > issue 211 in Bitbucket, we need to confirm that Lenard's fix doesn't mixed up > the color channels when saving PNG and JPEG images on big-endian hardware. I > have an iMac G4 (which is big-endian), but I don't have the time & patience > to figure out all of the makefile, environment variables, and compiler > argument black magic to compile the latest pygame code on it. If someone (in > the USA or Canada) wants to do the chore of confirming that issue 211's > changes work for big-endian machines too but lacks the necessary hardware to > test it, I'll put my iMac G4 in a box and ship it to that person. (No need to > send it back.) Just let me know if you want to volunteer. > > Jason >