I’m half tempted to take you up on the offer just for the challenge of it, but 
my time isn’t so free either.

Would it be a good idea to post this request on the pygame.org site where 
others could find it? There must be someone who’d be happy to do this.

~ Michael 



> Lenard committed changes that resolve issue 211 for x86 machines. To close 
> issue 211 in Bitbucket, we need to confirm that Lenard's fix doesn't mixed up 
> the color channels when saving PNG and JPEG images on big-endian hardware. I 
> have an iMac G4 (which is big-endian), but I don't have the time & patience 
> to figure out all of the makefile, environment variables, and compiler 
> argument black magic to compile the latest pygame code on it. If someone (in 
> the USA or Canada) wants to do the chore of confirming that issue 211's 
> changes work for big-endian machines too but lacks the necessary hardware to 
> test it, I'll put my iMac G4 in a box and ship it to that person. (No need to 
> send it back.) Just let me know if you want to volunteer.
> 
> Jason
> 

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