I think that ties in with the discussions in the other thread about supporting SDL 2 and hardware-accelerated rendering, but I don't understand all the relevant pieces well enough to know if that work will help with this.
On 20 April 2017 at 21:38, Bartosz Debski <bart...@debski.co.uk> wrote: > I have integrated with Steam but using different wrapper. This looks quite > impressive. Unfortunately pygame is a raster engine and Steam overlay will > not work on raster engines according to documentation. I would love to have > overlay but i think you would have to render your game to surface in openGL > to achieve this. Please someone correct me if there is simple way for that. > > On Wed, Apr 12, 2017 at 11:36 AM, Thomas Kluyver <tak...@gmail.com> wrote: > >> I just came across this, a Steam client library for Python, with >> functions to use Steam's services for things like finding other players and >> recording achievements: >> https://gramps.github.io/SteamworksForPython/ >> >> Has anyone tried building a game in Python with this kind of Steam >> integration? >> >> Thomas >> > >