I think that ties in with the discussions in the other thread about
supporting SDL 2 and hardware-accelerated rendering, but I don't understand
all the relevant pieces well enough to know if that work will help with
this.

On 20 April 2017 at 21:38, Bartosz Debski <bart...@debski.co.uk> wrote:

> I have integrated with Steam but using different wrapper. This looks quite
> impressive. Unfortunately pygame is a raster engine and Steam overlay will
> not work on raster engines according to documentation. I would love to have
> overlay but i think you would have to render your game to surface in openGL
> to achieve this. Please someone correct me if there is simple way for that.
>
> On Wed, Apr 12, 2017 at 11:36 AM, Thomas Kluyver <tak...@gmail.com> wrote:
>
>> I just came across this, a Steam client library for Python, with
>> functions to use Steam's services for things like finding other players and
>> recording achievements:
>> https://gramps.github.io/SteamworksForPython/
>>
>> Has anyone tried building a game in Python with this kind of Steam
>> integration?
>>
>> Thomas
>>
>
>

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