On Thu, May 25, 2017 at 6:54 PM, babaliaris <babaliaris.ni...@gmail.com> wrote: > Thank's both of you! I didn't know that pygame uses 16 bits integers (I > thought it was 32 bits every integer i put in the blit coordinates). >
How comes you'd think such a thing? Python itself already ships variable sized integers and keeps track of their size... > I already thought to blit only images which the rectangle of it is at least > inside the screen resolution. > (Excuse me for my english). > Read my email again. I think I covered that already [0]. cheers! mar77i [0] https://www.pygame.org/docs/ref/rect.html#pygame.Rect.colliderect