There's not a lot of work happening on pygame right now, so don't expect a new release any time soon. If you can find the fix for your issues, hopefully someone can look at a pull request.
Thomas On 28 November 2017 at 23:56, MrGumm <stabbingfin...@gmail.com> wrote: > Greetings, > > Developers: > > I've submitted issues #340 and #341. > https://bitbucket.org/pygame/pygame/issues/340/surfaceconver > t-does-not-remove-the > https://bitbucket.org/pygame/pygame/issues/341/surfaceset_al > pha-sets-the-srcalpha-flag > > Actually it seems to impact everything from font rendering w/ a background > color, to rotozoom, to these tracked issues. Therefore, maybe it'll be a > one-tweak-fixes-all. > > This problem has major impact on my current project (a gfx-intensive > shooter on Raspian), so I'd like to get a feel, if I may, for when the next > release may appear with the fix(es) in it? > > Fellow coders: > > In the meantime, I would consider a workaround. But I cannot find one. If > anyone is smarter than me, help would be appreciated. I need to detect > whether a surface has per-pixel alpha in order to apply the proper > transforms. In the past this was detectable by checking the flags for the > presence of SRCALPHA. It's the nature of these issues that this is no > longer reliable. > > Thanks in advance. >