There's not a lot of work happening on pygame right now, so don't expect a
new release any time soon. If you can find the fix for your issues,
hopefully someone can look at a pull request.

Thomas

On 28 November 2017 at 23:56, MrGumm <stabbingfin...@gmail.com> wrote:

> Greetings,
>
> Developers:
>
> I've submitted issues #340 and #341.
> https://bitbucket.org/pygame/pygame/issues/340/surfaceconver
> t-does-not-remove-the
> https://bitbucket.org/pygame/pygame/issues/341/surfaceset_al
> pha-sets-the-srcalpha-flag
>
> Actually it seems to impact everything from font rendering w/ a background
> color, to rotozoom, to these tracked issues. Therefore, maybe it'll be a
> one-tweak-fixes-all.
>
> This problem has major impact on my current project (a gfx-intensive
> shooter on Raspian), so I'd like to get a feel, if I may, for when the next
> release may appear with the fix(es) in it?
>
> Fellow coders:
>
> In the meantime, I would consider a workaround. But I cannot find one. If
> anyone is smarter than me, help would be appreciated. I need to detect
> whether a surface has per-pixel alpha in order to apply the proper
> transforms. In the past this was detectable by checking the flags for the
> presence of SRCALPHA. It's the nature of these issues that this is no
> longer reliable.
>
> Thanks in advance.
>

Reply via email to