One small thing I've been thinking about for a while, is that it would be useful to stop encouraging developers to use USEREVENT directly, and add a mechanism to generate custom events. I've finally written up my thoughts here: https://github.com/pygame/pygame/issues/477
Might be a good thing to have done for Pygame 2, even if it is a relatively small detail. > On Thu, Jul 19, 2018 at 12:06 PM, René Dudfield <ren...@gmail.com> wrote: > > Hello, > > > > with 1.9.4 out, it's time to start the 2.0 series. (right?) > > https://github.com/pygame/pygame/pull/471 > > > > Which means something like... > > keeping everything working as we work... > > beginning to slowly merge in Lenard's work on the SDL2, and C API clean up > > branches. > > finish the work which will allow continuous releases without us manually > > dealing with 40+ builds. We will need lots of help testing SDL2 stuff. > > clean things up > > > > cheers, > >
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