Hello everyone,
I’ve been forwarded the previous “About Pygame development” e-mails, so
I’ve decided to join the mailing list to share my two cents about the
“community game project” idea.
I’m /all in favour/ for it, and wish to participate. I think it could be
a significant boost /if and only if/ done well /and/ “marketed” properly
— there’s no use for a video game if no-one knows about it.
It could also be a nice project to work on, but I think a few rules has
to be drawn first in order to be successful:
1) The project should be time-limited. It’s too easy to loose motivation
over time, so a short time span is preferable.
2) Tasks should be clearly defined. I’m a big advocate for methods like
Agile or Scrum, therefore I think people who want to participate should
know exactly what job they have to do — and what job they /don’t/ have
to do — and where they are going.
3) /Don’t think too big!/ Game development is hard, and we should aim at
reasonable goals.
4) /Don’t be ashamed to copy!/ A lot of FLOSS video game fails because
they try to be original, and they often ends-up being garbage. I won’t
get into details to give you a precise example. 😉 Not everyone can be a
good game designer. *There is no shame in cloning an already existing
simple game* like /Tetris/ or /Solitaire/ as making a simple and
enjoyable version of them is a big project already!
Best regards,
Marc-Alexandre