On 20/02/20 8:57 am, Nuno Maltez wrote:
when I run my test program, Machine B reports FPS > 200, and pygame.display.flip taking 0.002 per call, while machine A reports FPS < 60, and pygame.display.flip taking 0.016 per call.
This looks to me like machine A is synchronising its flips with the monitor's refresh rate, but machine B is not. Why that would be when you're creating the surface with the same flags I don't know. Maybe a difference in the display driver? -- Greg