Python 3.8.6 Pygame 2.0.0 Xubuntu 20.10 Nvidia 1060 6GB The following code, when run, causes an issue where the circle starts to tear as it moves across the screen if I click on the active window. Where I click seems to matter also, as the tearing can be adjusted by clicking at various points from top to bottom. I'm not checking for mouse events in the code, but I would imagine their still being tracked.
The tearing continues to happen after I've stopped and ran it again as well. It does go back to normal after a few tries. But the effects seem to stay in memory. I wasn't sure where to send bugs, the website led me here. I hope this is the right place. # ---------------------------------------- import pygame as pg # init game space pg.init() screen = pg.display.set_mode((600, 400)) pg.display.set_caption("Ball Moving") playerX = 50 playerY = 50 player_Width = 30 player_Height = 30 playerVelocity = 0.5 # Color Constants BLUE = (0, 0, 255) # loop running = True while running: for event in pg.event.get(): if event.type == pg.QUIT: running = False # update screen keys = pg.key.get_pressed() if keys[pg.K_LEFT]: playerX -= playerVelocity if keys[pg.K_RIGHT]: playerX += playerVelocity if keys[pg.K_UP]: playerY -= playerVelocity if keys[pg.K_DOWN]: playerY += playerVelocity screen.fill(WHITE) pg.draw.circle(screen, (BLUE), (playerX, playerY), player_Width, 0) pg.display.flip() pg.display.quit() pg.quit()