Hey everyone,
I am really enjoying working with Pyglet. I love the minimal
dependency approach. One problem I've run into though is slow image
blitting. When I run the code below that performs 100 blits of the
same 64x64 png image I get about 19 frames per second.
I tried installing the current SVN and get the same result.
Any advice?
Regards,
Jim Storch
-- My System --
Fedora 7 Athlon 3200
GeForce FX5900GT with Nvidia drivers
Running glxgears = 6,700 frames per second
--sample code--
#!/usr/bin/env python
from pyglet import window
from pyglet import image
from pyglet import clock
win = window.Window(640,480,vsync=False)
fps_display = clock.ClockDisplay()
img = image.load('data/images/circle.png').texture
while not win.has_exit:
win.dispatch_events()
clock.tick()
win.clear()
for x in xrange(100):
img.blit(320,240, 0)
fps_display.draw()
win.flip()
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