Hi everyone,

Kudos to the Pyglet developers and contributors. The ability to handle
opengl and different types of media with minimum external dependencies
is great. I programmed a little 3D opengl test for the alpha 1.0
version. One problem I've run into with the alpha 2.0 (as well as the
just release beta 1.0) is that I cannot see 3d cube spinning. Any
advice how to make the code run with the new releases?

Regards,

Ruben


opengl3d.py code:

#!/usr/bin/env python
'''
Displays a rotating cube using OpenGL.
Ruben E. Perez, 2007
[EMAIL PROTECTED]
'''
from pyglet.gl import *
from pyglet import clock
from pyglet import window
#import ctypes

def setup():
#def on_resize(width, height):
        #
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective(60., 1., 1., 100.)
        #gluPerspective(65,width/float(height),1,100)
        glMatrixMode(GL_MODELVIEW)

        # Background Color
        glClearColor(1, 1, 1, 1)        # White
        #glClearColor(0, 0, 0, 0)       # Black

def draw():
        # Draw Window Contents
        #----------------------------------

        # Clear Window And Depth Buffer
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        #
        glLoadIdentity()

        # Translate
        glTranslatef(0.0,0.0,-7.0)

        # Rotation
        glRotatef(r, 1, 0, 0)   # x_ang
        glRotatef(r, 0, 1, 0)   # y_ang
        glRotatef(r, 0, 0, 1)   # z_ang

        # Cube Coordinates
        glBegin(GL_QUADS)   # Draw The Cube Using quads
        glColor3f(0.0,1.0,0.0)          # Color Green
        glVertex3f( 1.0, 1.0,-1.0)
        glVertex3f(-1.0, 1.0,-1.0)
        glVertex3f(-1.0, 1.0, 1.0)
        glVertex3f( 1.0, 1.0, 1.0)
        glColor3f(1.0,0.5,0.0)
        glVertex3f( 1.0,-1.0, 1.0)
        glVertex3f(-1.0,-1.0, 1.0)
        glVertex3f(-1.0,-1.0,-1.0)
        glVertex3f( 1.0,-1.0,-1.0)
        glColor3f(1.0,0.0,0.0)          # Color Red
        glVertex3f( 1.0, 1.0, 1.0)
        glVertex3f(-1.0, 1.0, 1.0)
        glVertex3f(-1.0,-1.0, 1.0)
        glVertex3f( 1.0,-1.0, 1.0)
        glColor3f(1.0,1.0,0.0)
        glVertex3f( 1.0,-1.0,-1.0)
        glVertex3f(-1.0,-1.0,-1.0)
        glVertex3f(-1.0, 1.0,-1.0)
        glVertex3f( 1.0, 1.0,-1.0)
        glColor3f(0.0,0.0,1.0)          # Color Blue
        glVertex3f(-1.0, 1.0, 1.0)
        glVertex3f(-1.0, 1.0,-1.0)
        glVertex3f(-1.0,-1.0,-1.0)
        glVertex3f(-1.0,-1.0, 1.0)
        glColor3f(1.0,0.0,1.0)
        glVertex3f( 1.0, 1.0,-1.0)
        glVertex3f( 1.0, 1.0, 1.0)
        glVertex3f( 1.0,-1.0, 1.0)
        glVertex3f( 1.0,-1.0,-1.0)
        glEnd()                                         # End Drawing The Cube


# Window Constructors
w1 = window.Window(200, 200, caption='First window', resizable=False)
w1.switch_to()
setup()

w2 = window.Window(300, 300, caption='Second window', resizable=True)
w2.switch_to()
setup()

#
r = 0
clock.set_fps_limit(30)
while not (w1.has_exit or w2.has_exit):

        dt = clock.tick()
        r += dt*90
        if (r > 360):
                r = 0

        w1.switch_to()                  # Switch to First Window
        w1.dispatch_events()    # Update Window Events
        draw()                                  # Draw Window Contents
        w1.flip()                               # Perform OpenGL drawing 
operations

        w2.switch_to()                  # Switch to First Window
        w2.dispatch_events()    # Update Window Events
        draw()                                  # Draw Window Contents
        w2.flip()                               # Perform OpenGL drawing 
operations

#end


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to