Thanks Alex, I just found the Sine class so I'll give it a shot.

On Jan 7, 1:20 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On Jan 7, 2008 4:11 PM, Mike Lawrence <[EMAIL PROTECTED]> wrote:
>
>
>
>
>
> > > You can achieve the same outcome by playing the two sources
> > > simultaneously
>
> > Maybe a little more background would clarify my problem. I'll actually
> > be looking to play a dozen or so pure tones continuously for an
> > unspecified amount of time, then as quickly as possible turn them all
> > off and turn on another set of a dozen or so pure tones that again
> > play continuously for an unspecified amount of time. I can see that
> > for each tone I can set up a player, cue the tone, and set eos_action
> > for that player to 'loop', then once all the players are initialized,
> > tell each to play, but it strikes me that with increasing numbers of
> > players I'll soon be able to notice the difference in start time
> > between the first tone and the last tone, and a similar differences
> > during the transition to the second set of tones. I was hoping that by
> > simply getting the aggregate waveforms I would only have to deal with
> > 2 players, one for each tone set.
>
> An easy solution is to create your own Sine-derived class that creates
> the tone mix to begin with, rather than mixing samples later (which is
> only tricky because of the ctypes array).
>
> Alex.
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