So you tried substituting draw_solid() for draw_composed() in the main loop? That gives me about 0 fps on my machine, but it does draw something (very slowly), That removes the use of display lists and stencil and just draws the mesh in client-code each frame.
What opengl version is your machine and what OS? (this will tell you the opengl part): >>> from pyglet.gl import gl_info >>> gl_info.get_version() Can you send me a screenshot of what you are seeing? It almost sounds like it is drawing everything wound backward so it is getting culled. To test that theory you might try changing this line before the main loop: glEnable(GL_CULL_FACE) to glDisable(GL_CULL_FACE) Although I know the code explicitly sets the winding direction, so I'm skeptical that will help. A screenshot may lend a clue though. -Casey On Mar 2, 4:09 am, Alex <[EMAIL PROTECTED]> wrote: > It doesn't work. :-( > > The window opens. > 'Calculating Terrain...' is displayed and then it vanishes. > I only see a blue background. > If I left click and move, I see some colored lines(not wireframe!). > With a little fantasy I can recognise parts of a landscape rotating. > > I deactivated light, fog,..., but is still does'nt work. > I used draw, draw_solid, draw_wireframe, draw_composed, ... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
