Is it possible to change the pivot location when rotating a sprite, and if not is this planned, and is there any way of doing this, even if I have to delve into the OpenGL functions (erk!).
In my case I want to pivot centrally around the base of an object, so I can split it into two seperate sprites, but this is a far from ideal way of doing things. Thanks in Advance! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
