Does anyone have a working code example for a working wxPython app
with a wx.GLCanvas window that has opengl calls made for rendering by
pyglet?

I basically just want to use pyglet as a drop in replacement for
PyOpenGL (obviously with the requisite argument type and function name
changes) to implement the wx.EVT_PAINT event of wx.GLCanvas.

I found an example from last year on the group, but it fails on
windows (with invalid operation) errors. I've hacked together an
example myself, but it claims there's no context when using ARB
extensions (though it seems to work with regular gl calls when I
disable debug mode). And I've tried several permutations of pyglet and
wx.Python's contexts.

All in all I'm getting more and more mired into messy hacks. It is
probably just easier to code in C, and wrap into a pyd. Which is what
I'll do next. But that would be a shame because I'm enjoying using
pyglet otherwise.

A working example would be great (however trivial).

Thanks in advance.

Ian.
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