>     player.queue(sin)
>     while not win.has_exit:
>         time_passed = clock.tick()
>         player.play()
>         win.flip()
>         win.dispatch_events()
>         player.dispatch_events()
>

Out of interest, why call player.play() repeatedly during your frame
loop? Could you not call it once before entering the loop and then
just dispatch events periodically?

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