Thanks Andrew, I did run across pygarrayimage -- very helpful! Thanks a lot for that.
It would appear that basic brightness/contrast/gamma can be accomplished while loading the texture in from main memory via the glPixelTransfer and glPixelMap functions (red book: http://fly.cc.fer.hr/~unreal/theredbook/chapter08.html ). It seems that one can set offset and scaling factors, and even do non-linear intensity mapping via that API. I guess I'll be going super-low level here and just use the relevant raw gl commands to move pixels around, so that I can easily use these functions to control the display to my liking. Zach --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
