Thanks Andrew,

I did run across pygarrayimage -- very helpful! Thanks a lot for that.

It would appear that basic brightness/contrast/gamma can be
accomplished while loading the texture in from main memory via the
glPixelTransfer and glPixelMap functions (red book:
http://fly.cc.fer.hr/~unreal/theredbook/chapter08.html ). It seems
that one can set offset and scaling factors, and even do non-linear
intensity mapping via that API.

I guess I'll be going super-low level here and just use the relevant
raw gl commands to move pixels around, so that I can easily use these
functions to control the display to my liking.

Zach
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