Thanks, that did the trick :)

On Apr 26, 11:56 am, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On Sat, Apr 26, 2008 at 7:50 PM, Menno <[EMAIL PROTECTED]> wrote:
>
> >  Hello,
> >  I'm having some trouble with batch rendering. With GL_TRIANGLES adding
> >  two seperate objects (vertexlists) batches is no problem. When I use
> >  TRIANGLE_STRIP or TRIANGLE_FAN, however, the two objects get
> >  "connected" (looks like a triangle is going from object A to object
> >  B). Here's an example where it goes wrong:
>
> >  batch,add(3, GL_TRIANGLE_STRIP, None, ('v2i', (10, 15, 30, 35, 30,
> >  15)), ('c3B', (255,0,0,255,0,0,255,0,0)) )
> >  batch,add(3, GL_TRIANGLE_STRIP, None, ('v2i', (40, 45, 60, 65, 60,
> >  45)), ('c3B', (255,0,0,255,0,0,255,0,0)) )
>
> >  Any ideas?
>
> You need to insert degenerate triangles when using GL_TRIANGLE_STRIP,
> GL_TRIANGLE_FAN and GL_QUAD_STRIP.  An example is given in the module
> docstring:http://pyglet.org/doc/1.1/api/pyglet.graphics-module.html
>
> Alex.
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