I started on a 2d engine for pyglet 1.0 but ran into trouble with the blit function being called far too often, so I decided to move over to 1.1 to use the batch draw function. Switching over has broken my way of getting the right textures. Previously I opened a single large texture and used get_region to save each 64x64 tile map in a list, I'd then go through my map, and blit the corresponding texture.
I'm not really sure the best way of doing this now.. Do i make sprites for each tile? I tried something along these lines, but I'm not sure how to do this without creating an instance of every single tile for every tile layer, instead of blitting the 5 instances of the tiles all over the map. I'm also confused as to how one can pass a texture region to a sprite as it's image, or is this not possible? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
