Hi everyone,

Here is more or less a copy paste from python-announce, but I thought
it might fit in here as well as those using pyglet to create games
might be interested in 2d physics in their games/apps and might not
follow the announce list (I don't).

Im glad to announce that pymunk 0.8 have been released, a library
wrapping
the 2d physics engine Chipmunk.

You can find it here: http://code.google.com/p/pymunk/

What is pymunk?
===============
pymunk is a wrapper around the 2d rigid body physics library Chipmunk,
http://wiki.slembcke.net/main/published/Chipmunk
It puts a pythonic layer above chipmunk to make it easy to use for
python
programmers. The main goal with pymunk is to make 2d physics easy to
include
in your game/project.

It is (or striving to be):
    * Easy to use It should be easy to use, no complicated stuff
should be
    needed to add physics to your game/program.
    * "Pythonic" It should not be visible that a c-library (chipmunk)
is in
    the bottom, it should feel like a python library (no strange
naming, OO,
    no memory handling and more)
    * Simple to build & install You shouldnt need to have a zillion of
    libraries installed to make it install, or do a lot of command
line trixs.
    * Multiplatform Should work on both windows, nix and OSX.
    * Non-intrusive It should not put restrictions on how you
structure your
    progam and not force you to use a special game loop, it should be
possible
    to use with other libraries like pygame and pyglet.

Its licensed under MIT just as Chipmunk, so everyone should be able to
use it.

What is new?
============
This is the first release I actively promote, and the latest additions
made up
to this release is a better build script, automatic vector conversion
and a
number of small improvements here and there.

/Victor - main pymunk developer
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to