On Sun, Jun 22, 2008 at 7:21 PM, Lucio Torre <[EMAIL PROTECTED]> wrote:
> On Sat, Jun 21, 2008 at 8:35 PM, Alex Holkner <[EMAIL PROTECTED]>
> wrote:
>
>> This is an interesting example, that actually demonstrates a problem
>> with your video card, as well as exposing some of the internal
>> heuristics used by pyglet. I hope you like messy details...
>>
>
> Is there any way to have this kind of 'bad video card' problems solved by
> pyglet? Ive seen a lot of issues where this happens, and people are still
> using 3dgames, 3d desktops and 3d everything, and asking them to upgrade or
> buy a new video card is not always possible if i want them as users of
> whatever i develop.
>
If you look in the pyglet source you'll see there's already a bunch of
work-arounds like the ones you describe :)
Resources are the main roadblock, rather than absence of any sort of
willingess.
Richard
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