On Jun 22, 10:22 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On Mon, Jun 23, 2008 at 12:07 PM, Jason R. Coombs <[EMAIL PROTECTED]> wrote:
>
>
>
> Good stuff. You should look at the files in (SVN trunk)
> experimental/input, where you'll find reasonably complete input
> implementations for DirectInput (Windows), X11-XInput (Linux) and OS
> X. I didn't write an XInput (the MS API, not the X11 API of the same
> name) implementation because it seems to only duplicate functionality
> of DirectInput, with the one exception being extended control of the
> Xbox 360 controller.
>
> There's a rough API sketched out in these files which you could try to
> match, but it's far from finalised.
Definitely. That was my first instinct, but when I went to the pyglet
homepage, there were no links to the SVN checkout. I realized just
now that the development link is available through google code, so
I'll check that out now, and work my module into a patch for pyglet.
I'll try to minimize the impact on the existing API and minimally
duplicate code.
Thanks for the feedback.
I'll look at the SVN checkout, but if the input package is part of
1.1, what are the chances this MS.XInput module can be integrated
before the 1.1 release?
Regards,
Jason
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