On Tue, 9 Sep 2008, Alex Holkner wrote:
> My PyWeek entry from March (http://partiallydisassembled.net/make_me/)
> used tile rendering using batches.  I didn't use sprites because the
> creation time for each sprite was too high.

Cocos tile engine uses sprites in a single batch, creating and destroying as 
needed. It doesn't appear to suck when scrolling :)


    Richard

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